Good programming skills are no longer an exclusive requirement of Computer Science graduates, but is now essen­tial to anyone in a STEAM field. Technical computing is increasingly necessary to analyze data, create numerical simulations, perform symbolic computation, or implement digital processing devices. It is also required to effec­tively dialog with computer scientists in multidisciplinary teams.

The goal of this project is to bring programming functionality to VR in a way that is fun and engaging to learners.

  • N. Sun and W. S. Lages, “Virtual Reality Impacts on Novice Programmers’ Self-Efficacy,” in IEEE Transactions on Visualization and Computer Graphics, vol. 31, no. 5, pp. 2395-2405, May 2025, doi: 10.1109/TVCG.2025.3549567.
  • N. Sun, A. Feng, R. Patton, Y. Gingold and W. Lages, “Programmable Virtual Reality Environments,” 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2021, pp. 619-620. https://doi.org/10.1109/VRW52623.2021.00192

Team: Wallace Lages, Nanlin Sun, Annette Feng, Ryan Patton, Yotam Gingold

Sponsor: 4-VA